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Thread Statistics | Show CCP posts - 3 post(s) |

Rek Seven
Hidden Agenda Deep Space Engineering
2090
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Posted - 2015.10.29 09:12:36 -
[1] - Quote
Just a quick question concerning what is known as the pos "r@pe cage" for wormhole space evictions...
During a eviction, it is common practice to put warp disruption bubbles around pos to prevent the residents from escaping. Before this can happen, the defences must be incapacitated so that the bubbles don't get destroyed. After this is don and the bubbles are up, so long process of reinforcing the pos.
Since guns are going to be attached to the citadel, I'm assuming that the guns will become incapacitated once the citadel is reinforced.
So my question is, will it take more or less time to erect a "r@pe cage" around a citadel, than it would around a POS?
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2090
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Posted - 2015.10.29 09:32:13 -
[2] - Quote
Lim Hiaret wrote:CCP Ytterbium wrote:
- Citadels in wormhole spaces do not benefit from asset safety. All items are lost when the structure is destroyed there.
I'm fine with the term destroyed, but don't let it drop as loot. Otherwise WH citadels will get far more attention than citadels elsewhere. Besides, people would trash everything anyways.
This is the way it works now and the way it should remain. Personally I think there should be a way to limit destroying your own stuff during an eviction.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2090
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Posted - 2015.10.29 11:58:24 -
[3] - Quote
Informative as always Kenneth, Thanks... By "much larger" I assume you mean more hit points than the pos shields (before RF) and guns combined.
On the self destruct thing, do you know if citadel mooring/tethering feature will be disabled as soon at you start self destructing?
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2221
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Posted - 2016.05.05 06:02:02 -
[4] - Quote
I would like station interiors/captains quarters to be in citadels, and I doubt it would be difficult to implement... Why is it not being included?
The wishlist is pretty much complete...
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